#include "Exit.h"

Exit::Exit(int locx, int locy, int locz, vector<vector<vector<Floor*>>> floor)
{
	collision = false;
	dir = NODIR;
	theFloor = floor;
	x = locx;
	y = locy;
	z = locz;
	type = EXIT;	
	removeable = false;
}

Exit::~Exit(void)
{
}




void Exit::collide(Object* collider)
{

}

void Exit::collideWith(Object* collidee){

}

void Exit::buttonPress() //For levers
{
	//Nothing
}





void Exit::react()
{
	//Does not react to taits movement
}